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DOSSIER

Concept - Protagonist

The game protagonist is called Vladimir Suka.
He’s been tasked with being the engineer around his place since he’s the
smartest one with all the electronics and vehicles.
He has been living in the rural areas of Russia all his life and he has learned how to fix
vehicles since he was little. He is also great at cooking and he’s very athletic.
Between him, and his friend Vadim, he’s the leader of the group as he makes better decisions
and isn’t drunk constantly.

Concept - Genre

Open world game with free exploration.
Non-linear missions.

Camera

The game uses a first person camera primarily, with the ability to press a button and
change to third person.
While driving vehicles, it’ll be locked to a 3rd person camera with free 360
movement.

Concept - Setting

The game is set on the Russian Federation rural areas in the middle of
nowhere.
The artstyle of this game is meant to be realistic but some aspects like the characters will be
very exagerrated to fit the Russian rural person stereotype.
It is set on the camp because, our protagonist lives in that area and that’s where he works to
make a living.
Lightning wise, it will always be cloudy as in russia on those far northern areas there’s
usually low sun so it won’t be really bright. This means the color palette will be full of cold
colors.
Character art will be simplistic and cartoonish looking.
Animation wise there will be basic walking and running animations, also stuff like drinking
from a bottle.

Concept - Protagonist

The game protagonist is called Vladimir Suka.
He’s been tasked with being the engineer around his place since he’s the
smartest one with all the electronics and vehicles.
He has been living in the rural areas of Russia all his life and he has learned how to fix
vehicles since he was little. He is also great at cooking and he’s very athletic.
Between him, and his friend Vadim, he’s the leader of the group as he makes better decisions
and isn’t drunk constantly.

Concept - Mechanics

This videogame features these mechanics:
• You will be able to perform different missions for different people around your town.
• There will be a healthy variety of different vehicles such as cars, trucks, tractors and
tanks.
• Sometimes, you will be able to find these vehicles sitting out in the open in some
hidden spot and you will have to bring them back to your home to repair them.
• There will be a driving system where you can get near a vehicle and then you can get in
and drive around the map freely.

Ambience - Where and When

The game is set in rural Russia in the modern days.
There is the house of the protagonist, Suka and close to his, the home of Neighbour
Vadim.
Around the landscape there will be abandoned buildings and vehicles.
There will be a central town near the snow border of the map where some NPCs will
have quests for you.

Game Structure - Mechanics

• One of the main things you’ll be able to do is drive various vehicles.
You just get near the drivers door on the left, press the interraction key
and you’ll be able to drive around the map. If you want to exit the vehicle, just press the
interaction key again and you’ll be put outside.
• Another mechanic is fixing vehicles. For example you can find a car wheel behind
Neighbour Vadim’s home and you can use it to fix Blyat’s car by interacting near the broken
wheel.
• Finally, there will be a mission system with campaign missions given by Vadim and side
quests given by some random people or Blyat.

Description - Experience

What we want our players to experience in general is fun.
As this game isn’t meant to transmit a message or anything like that, we
pretty much just want
the player to enjoy the game and its mechanics and just explore the russian landscape.
You will repair cars, do engineer stuff and watch explosions.

Dossier: Ayuda
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